Quick share of a particle flow data operator I developped during my fxtdt mentorship. It allows users to cover objects with snow in a procedural way.
– Cumulative distribution : objects with larger area are covered by more flakes / particles
– Particles size relatives to BW textures and / or based on surfaces normals
Scene file can be downloaded here : https://www.dropbox.com/s/4hj9u5kkemubycc/PFlowSnowOperator.max?dl=0